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FRENCH PLACE is an art organisation and an incubator for critical contemporary practices. Operating as a proto–institution — situated between an art foundation and a gallery — we support experimentation, foster exchange, and offer time and space for collaboration.

Founded at 9 French Place, Shoreditch, LondonFRENCH PLACE enters its next chapter in Milan, where our programme extends across exhibitions, an artist residency, and research–driven initiatives that support deep engagement with contemporary practice.


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EXHIBITION, 

ANNA DE CASTRO BARBOSA, IL QUIPROQUO
29.04.26—31.07.26

ALEXEI IZMAYLOV, ANDREA FERRERO, DAMARIS ATHENE, DAVIDE LA MONTAGNA, FEDERICA DI PIETRANTONIO, NICO CRISANTI, SALVATORE PIONE.


In The Tablet of Destinies, Roberto Calasso reimagines Mesopotamian mythology to reflect on the intertwined origins of writing, language, and power. Retelling the myth of Enmerkar and Aratta, he proposes that the first act of writing emerged from a political conflict between two kings. Seeking access to the riches of Aratta, King Enmerkar sets out to reach the distant kingdom, but rather than waging war, he realizes that its ruler can be challenged through riddles. Because such a complex exchange cannot be entrusted to a messenger, Enmerkar invents a new form of communication, etching signs onto clay tablets. Hidden from one another, the two kings exchange riddles and answers, creating what Calasso describes as the first writing. Their intellectual contest ultimately leads not to conquest but to trade, transforming political rivalry into diplomatic exchange.

In ancient mythology, the riddle is never merely a puzzle to be solved, but a performative act embedded in structures of power. It tests intelligence, authority, and legitimacy, transforming language into a site of negotiation rather than declaration. Calasso analyse this version of the myth to uncover its foundational role in shaping cultural identity: writing is thus born not from the need to record information, but from a struggle over meaning itself, where military confrontation is displaced into symbolic exchange.

The English verb to play further expands this field of inquiry through its remarkable semantic range. To play encompasses gaming, performance, acting, rehearsal, experimentation, and the act of playing with language itself. The same word designates both the ludic act and theatrical performance, collapsing distinctions between fiction and reality, rehearsal and action.

In Homo Ludens (1938), Johan Huizinga argues that play is not a by-product of culture but one of its founding conditions. Far from opposing seriousness, play structures the production of meaning itself: law, ritual, poetry, theatre, diplomacy, and even warfare unfold through shared rules, symbolic exchange, performance, and interpretation. Play thus emerges as a cultural technology—a space in which language, power, and imagination are continuously negotiated, where identities are performed, narratives rewritten, and social realities reconfigured.

In her 2024 Warburg Institute lecture, Galileo's Laughter: Knowledge and Play in the Renaissance, Professor Paula Findlen revisits Johan Huizinga's conception of play, arguing that laughter, jokes, play, and paradox were not peripheral to Renaissance culture but fundamental epistemological tools through which knowledge was produced and transmitted. Drawing on Mikhail Bakhtin's philosophy of laughter, Findlen understands laughter not merely as a comic gesture but as a mode of knowledge. In Rabelais and His World, Bakhtin presents laughter as a way of knowing and a philosophical condition through which official truths lose their claim to permanence and the world becomes available for reinterpretation. By suspending hierarchy and certainty, laughter opens language to plurality, allowing narratives to be continually retold, rewritten, and reimagined.

From this perspective, Findlen turns to the figure of the "laughing philosopher," a significant intellectual model that emerged throughout the fifteenth and sixteenth centuries, embodied above all by Democritus. As Giordano Bruno writes:
“ The world is such that we play Democritus at the expense of the pedants and grammarians, and diligent courtiers play at being Democritus at ours, while unthinking monks and priests democratize at everybody's expense.”

To "play Democritus" is to adopt laughter as a philosophical stance: a way of exposing the contingency of certainty, unsettling fixed hierarchies, and opening reality to continual reinterpretation. Bruno himself was known as a "laughing philosopher." Contemporary accounts of his trial describe him laughing even as he faced his death sentence, a gesture that has often been interpreted as an expression of intellectual freedom and an unwavering commitment to truth in the face of institutional authority.

Galileo, too, embraced this tradition. As Findlen argues, play and laughter were central to his way of producing and communicating knowledge. By replacing the Latin treatise with the vernacular dialogue, Galileo devised a radically new language for science. Rather than asserting scientific truth directly, he staged it through comic dialogues, assigning the strongest arguments to one of his characters. This dialogic and playful structure allowed him to say everything while never fully claiming it as his own, making his discoveries accessible to a broader public while simultaneously negotiating the constraints imposed by the Church.

Working across different media, the artists in the exhibition examine language as a site where collective truths and personal histories are continuously written, rewritten, and contested.
It is precisely this process of writing and rewriting that this exhibition seeks to explore, approaching language as a site of mediation, interpretation, and reinterpretation—capable both of reinforcing systems of power and of opening spaces of freedom. Riddles, play, and laughter become paradigms for artistic practice itself: modes through which meaning is never fixed, but continually negotiated, contested, performed, and rewritten.

Central to all the practices presented in the exhibition is an approach of repurposing and rewriting: using language to unpack inherited narratives, exposing the structures of power and the social dynamics they sustain, and ultimately hacking them from within. Language, riddles, play, and laughter become the very tools of artistic research: modes through which meaning is never fixed, but continually negotiated, contested, performed, and rewritten. Like Bruno's Democritus, the artists embrace them as epistemological practices, using them to expose the contingency of certainty and open dominant narratives to continual reinterpretation.


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